General Operating Information and Procedures
Car Orders-Car Forwarding System by Dan Hinel
For more information on Car Orders see carrdersmrr@grops.io
This a car forwarding system based upon filling car requests made by industries for a certain car type, i.e. 40’ box, 40’ foot high cube box, 50’ box, 45’ high cube box, food tank, chem. Tank, covered hopper etc.. There is no matching of reporting marks just car type. The system is simple, flexible and self-correcting. What you do with the car order cards depends on which type of train, i.e. yard transfers or locals you are running.
Form
The “Card” has two sides “CAR ORDER” and “PICKUP ORDER”. The Car order side will indicate car type, destination town, industry and where to spot car. The Pickup side indicates where the car is and what to do with the car after returning to yard
Car Types
RxRR car forwarding system is based in part by switching the appropriate car type/size.
Since there are several types and sizes for cars use the following as guidelines.
Tank Cars
10K tank cars are for chemicals and are 25 scale feet long. All other tank cars are 20K in size.
Food Tanks usually will indicated “Corn Syrup” or a Corn logo on each side of car
Petro cars will have a “P” or indicate an oil company like “Standard Oil”
Hoppers
Chemical hoppers are either 2 bay or 3 bay in size
Food Covered Hoppers have an “F” on plate on upper right side of car or indicated flour
Box Cars
There is 40’ & 40’ High Cube (Taller and most have White strip on top of each end)
50’ box & 50’ High Cube (Taller and most have White strip on top of each end)
Mechanical reefers are same as insulated or refrigerated box cars
(Note: look for “I” on plate on upper right side of car)
“All door” box cars have multiple doors on each side
Gondola
Gondola covered or not car types are interchangeable Usually carry scrap material.
“Coil Steel” are NOT interchangeable with other types
Yard Transfers
Yard Transfers use Car Order cards in the yards to fill “Car Order” requests found in the “UNFILLED” car order box at each yard. On the Havana (see example below) or Sexton Yard boards, find your train and read to the right for finding the priority of switching districts to be focused on. If a car in your train can “fill” a request then you set out car on to appropriate Local track in yard and place car order card into the “FILLED” box. You can pick up cars from pick up tracks (Locals) based upon train direction to have a maximum numbers of cars. Yard transfers do not take any cards.
Train Orders
Obtain Train Orders from Dispatcher. Local trains have train numbers with first letter indicating destination town and yard transfers have 3 letters indicating originating yard, intermediate stops and destination plus 3 digit number. Review and consult route diagram if required, ie, 206 would be Departing Logan yard (Westbound) from track 6, stopping at Sexton and terminating at Gotham. The “MAIN” is the outside track (next to isle way) and “SIDING” is the inside track, except at Lynchburg where too much “Lynchburg lemonade” was drunk by design staff. Contact Dispatcher via radio for instructions. See Car Forwarding section for addition information. Please read Train orders and ask questions before you start. Document any problems, suggestions etc on train orders.
Local
Local trains will be made up from cards found in “Filled” Yard box. Depending on destination you will have to sort through the cards and pick the appropriate cars. Remember if car orders require a 50’ box and you see 3 of them on the local setout track, take any one of them. Again the max number of cars is indicated on top of the Yard Board. Verify the Car Order Cards with the rolling stock in train. Contact Dispatcher when ready to depart. Proceed to your destination per train orders or dispatcher directions. At the towns make pickups per “Pickup Orders” and Setouts per “Car Orders’. Remember for pickups you cannot exceed maximum number of cars when leaving town and remove “Pickup” order card from ”PICKUP” box. (You will take these cards back with you to the yard.) You will notice on Card Orders for each industry a Siding # and Spot # for where the car is to be spotted. These spots a indicated on fascia panels. Place car order cards into “Setout” box after you have spotted the car. . Before you leave town we must do the paper work shuffle. First take cards found in “HOLD” box and flip them over to “PICKUP” side and place in pickup box. (These cars will be picked by next local). Proceed per train orders.
Control panel and box located on fascia for town or industrial district.
At the yard, you will place car on appropriate outbound track as indicated on Pickup Order side of card. Flip card over to "Car Order” side and place in “Unfilled” box. If by chance you find a car that has been spotted before but no “PICKUP ORDER” you may add car to you train. If by chance you find a PICKUP Order and no car, just take order back to yard, flip to “Car order side and place in “ Unfilled” box.
Car Types
RxRR car forwarding system is based in part by switching the appropriate car type/size.
Since there are several types sizes for tank cars use the following as guidelines.
10K tank cars are for chemicals and are 25 scale feet long. All other tank cars are 20K in size.
Chemical hoppers are either 2 bay or 3 bay in size
Food Cov Hoppers have an “F” on plate on upper right side of car.
Mechanical reefers are same as insulated or refrigerated box cars
(Note: look for “I” on plate on upper right side of car)
Communications
RxRR uses telephone intercom system for communications.
Operating instructions
Road Crews
Calling Dispatcher. (Instructions on top of phone display)
- Press “Menu” button and scroll down using large center button to "Intercom".
- Press “Menu” button again.
- Curser should be on Dispatcher.
- Press "Menu" button and screen will indicate calling dispatcher.
- If screen displays "Dispatcher not available" he/she is talking to someone else.
- Repeat you call in a few minutes.
- A typical conversation with dispatcher would be.
Road Crew “Dispatch, this is Crew # (7) Train 100.” ( Crew # displayed on phone)
Dispatcher “Go ahead Train 100”
Road Crew “Setting at a Red at Ida junction” See Relay box or fascia for name of OS section
Dispatcher “Train 100 hold for Train 200 then proceed per signal indication”
Road Crew “Train 100 to hold for Train 200 then proceed per signal indication, over”
- To terminate call press "OFF".
Receiving Call From Dispatcher
- Phone will ring and display will indicate call from Dispatcher.
- Press Green "Phone" button and listen to dispatcher.
- Once conversation is complete Press RED "OFF" button.
Dispatcher
Calling Road Crews
- Press "Menu/Select" Button .
- Press down arrow key labeled "CID")
- Press "Menu/Select" button Display will indicate "Crew 1"
- Press the down key until you have crew that you want.
- Press "Menu/Select" button and display will indicate "Calling Crew 7" and phone will be ringing.
- To end call press "Speaker" button.
Receiving Call From Road Crews.
- When a call comes in. Phone will ring and Display will indicate Crew #.
- Just ignore, they can wait. (Just Kidding)
- Press "Speaker" button found on bottom right of phone and you will be connected.
- Listen carefully and be patient as to why they have disturbed the "all great and wise Dispatcher".
- To end call press "Speaker" button.
Dispatcher’s Panel
RXRR utilizes a 45” 4K LG TV to display and control the railroad. Computer connections for input/output is via C/MRI serial nodes. Since the railroad is a loop and most trains leave the interchange yard of Logan this is where the schematic is split and displayed. The panels provides various types of information, Track Status, Turnout Orientation and Control( CTC vs Local control(OFFLINE), Signal Indication, Direction Of Traffic(DOT), Track and Time at industrial switching districts and Train ID. West is the left and East is to the right. The curser will change based upon what function you a controlling, “+” for turnouts, hour glass for Direction of Traffic (DOT), and “I” beam for signals. Basic operating procedure is first select route by via turnout control and then clicking on signal for DOT which turn appropriate signal indication, line status to green and DOT arrow. To clear an assigned track either click on signal or DOT. Yards are labeled in Red, Town are Blue, and OS Sections in light Blue.
Track Status
White Lines represent clear unoccupied tracks
Red Lines represent Occupied tracks
Green Lines represent assigned tracks
Yellow Lines represent Yard tracks (non dispatcher control)
Blue Lines are the various switching districts
Turnout Orientation
Turnouts are controlled by place curser is middle of OS section. The curser will change from arrow to a “+”
Signal Indication
All RED signals are absolute. Yellow prepare to stop at next signal (only cleared for one block) and Green proceed (cleared for two blocks)
Direction Of Traffic DOT
If there is clear unassigned track ahead and turnout orientation is correct then clicking on signal turns track line green and change signal indication.
Track and Time (TT)
Each industrial district will have a small button labeled “TT” Clicking this with display a pop up box which will add 15 minutes to current time. Time call be adjusted up or down by clicking on corresponding arrows. Once time has expires the red word “Expired” will be displayed.
Train ID
When a train leaves a yard its train number MUST be entered into the appropriate text box.
Dispatching
Operators will come to you for train orders, there is 2 copies one for dispatcher and one for the road crew to review and discuss any questions. Make appropriate log entries on “Dispatcher Train Log Sheet’. The road crew should contact you via radio when ready to proceed. Dispatcher will notify via radio that a train is at Yard Limits and is entering yard. To align turnouts and assign Direction Of Traffic (DOT) for trains leaving Logan click on signal head. Trains leaving Gotham, Sexton, or Havana crews can proceed on Yard Lead to Yard Limits as posted and must contact dispatcher. ALL Red signal indications are absolute and dispatcher controls the flow of operations and may adjust trains orders as needed.
Fascia Panels (see example)
Fascia panels are of several types, ranging from informative ( East/West directions) to operating turnouts on main line to local industrial districts. Please note the direction EAST is to your right and direction WEST is to your left.
Same panels are used for multiple levels of layout. Top has white background , middle grey and bottom has black.
All toggles should be orientated to main line for normal operation. Some industrial sidings have an bi-color LED red for siding and green for main line.
CTC controlled turnouts have 3 positions “CTC” and local control of “Normal” and “Reverse”. Only operate when Dispatcher authorizes local control you may operate a CTC controlled turnout . All signals surrounding OS section will turn to a red blinking light indicates local control and permissive approach. When work completed return toggle switch back to "CTC".
Fast Clock
RXRR has a fast clock ration of 1:1 and local times are used. All trains start in sequence and can take as long as it takes. No trains are dependent on other trains so Do not rush.
NCE Radio Throttles
To turn ON press “HORN” (Red LED will blink when communicating to base station).
To assign engine press “SELECT LOCO”, red LED will light and enter engine number, then press enter. LED turns off.
Turn Head Light Off
To unassign engine press “SELECT LOGO”, enter “0000” and press enter.
Remember throttle will turn off after non use. To reactivate press “HORN”.
SIGNALING SYSTEM
RXRR signals are based upon C&O configuration with 3 Red , Yellow, and Green aligned vertically. In multi head signal, top head is for Main and bottom head is for Divergent route. Proceed per signal indication.
SPEED
Always operate in SAFE and REALISTIC speeds.
Do not rush or face Union fines and a great deal of harassment.
Main Line and Siding (Times rounded off for ease of counting) ( 9 inches is average length of engine)
Maximum speed is 25 mph (decoders are adjusted to this speed)
(2 real seconds to go 9 actual inches)
Yards
Maximum speed is 5 mph (8 real seconds to go 9 actual inches)
Passing Another Train
Maximum speed is 15 mph (3 real seconds to go 9 actual inches)
Taking Divergent Route (Red over Yellow aspect)
Maximum speed is 15 mph (3 real seconds to go 9 actual inches)
Swing Gate
Maximum speed is 10 mph (5 real seconds to go 9 actual inches)
SWING GATE
Before opening swing gate to enter train room verify that there are no flashing red lights. Yes, flashing red lights means a train is coming and do not enter until the lights stop flashing. If you are leaving the train room verify that there is no train coming. The adjacent tracks to the swing gate have dead man switches which will cut off power to the tracks stopping the train so, once you have entered/left make sure gate is closed and latched. Maximum speed is 10 mph (5 real seconds to go 9 actual inches)
Always operate in SAFE and REALISTIC speeds. Do not rush or face Union fines and a great deal of harassment.
Main- 30 MPH (20 seconds to travel 10 feet ( 1 smi (scale miles))
Yards- 10 MPH (60 seconds to travel 10 feet)
TRACK SIDE SIGNAGE
“Whistle” posts-Air Horns Usage at Grade Crossings, Tunnel and Bridge Entrances
CTC- “Begin CTC” Leaving yard or industrial siding complex
“End CTC” Entering yard or industrial siding complex
“Yard Limits”-entering yard trackage
Mile Markers-every 3 scale miles (0-60) begin end Logan Interchange
Speed Signs- Maximum speed is 25 mph unless posted by the following
Restricted Signs “R”
Bridges/Tunnels-15 mph (3 real seconds to go 9 real inches)
Blocks next to yard trackage -15 mph
Swing Gate- 10 mph (5 real seconds to go 9 real inches)
TRAIN MASTER
Train Master will provide needed assistance when required.
UNCOUPLING
Main- you may uncouple cars via picks or 050 method.
Industrial siding/ some yard tracks- use of under track magnet see light rust paint on side of rail webbing or pair of round cylinder magnets found between rails(Rust color pole at center). Look for brown colored poles next to track.
YARDS (See diagram above)
Yards on 3 types of tracks as indicated on fascia panels, 1) arrival/departure (Yard Main), 2) Local set outs, 3) Eastbound and Westbound yard transfer pick up tracks. Track numbers start with TK 1 at front of fascia and increase towards back. Gotham yard has 4 arrival/departure tracks plus 11 destination tracks. It is operated by Yard Master and assistant who communicates with Dispatcher via radio.
Fast Clock
RXRR has a fast clock ration of 1:1 and local times are used. All trains start in sequence and can take as long as it takes. No trains are dependent on other trains so Do not rush.
NCE Radio Throttles
To turn ON press “HORN” (Red LED will blink when communicating to base station).
To assign engine press “SELECT LOCO”, red LED will light and enter engine number, then press enter. LED turns off.
Turn Head Light Off
To unassign engine press “SELECT LOGO”, enter “0000” and press enter.
Remember throttle will turn off after non use. To reactivate press “HORN”.
SIGNALING SYSTEM
RXRR signals are based upon C&O configuration with 3 Red , Yellow, and Green aligned vertically. In multi head signal, top head is for Main and bottom head is for Divergent route. Proceed per signal indication.
SPEED
Always operate in SAFE and REALISTIC speeds.
Do not rush or face Union fines and a great deal of harassment.
Main Line and Siding (Times rounded off for ease of counting) ( 9 inches is average length of engine)
Maximum speed is 25 mph (decoders are adjusted to this speed)
(2 real seconds to go 9 actual inches)
Yards
Maximum speed is 5 mph (8 real seconds to go 9 actual inches)
Passing Another Train
Maximum speed is 15 mph (3 real seconds to go 9 actual inches)
Taking Divergent Route (Red over Yellow aspect)
Maximum speed is 15 mph (3 real seconds to go 9 actual inches)
Swing Gate
Maximum speed is 10 mph (5 real seconds to go 9 actual inches)
SWING GATE
Before opening swing gate to enter train room verify that there are no flashing red lights. Yes, flashing red lights means a train is coming and do not enter until the lights stop flashing. If you are leaving the train room verify that there is no train coming. The adjacent tracks to the swing gate have dead man switches which will cut off power to the tracks stopping the train so, once you have entered/left make sure gate is closed and latched. Maximum speed is 10 mph (5 real seconds to go 9 actual inches)
Always operate in SAFE and REALISTIC speeds. Do not rush or face Union fines and a great deal of harassment.
Main- 30 MPH (20 seconds to travel 10 feet ( 1 smi (scale miles))
Yards- 10 MPH (60 seconds to travel 10 feet)
TRACK SIDE SIGNAGE
“Whistle” posts-Air Horns Usage at Grade Crossings, Tunnel and Bridge Entrances
CTC- “Begin CTC” Leaving yard or industrial siding complex
“End CTC” Entering yard or industrial siding complex
“Yard Limits”-entering yard trackage
Mile Markers-every 3 scale miles (0-60) begin end Logan Interchange
Speed Signs- Maximum speed is 25 mph unless posted by the following
Restricted Signs “R”
Bridges/Tunnels-15 mph (3 real seconds to go 9 real inches)
Blocks next to yard trackage -15 mph
Swing Gate- 10 mph (5 real seconds to go 9 real inches)
TRAIN MASTER
Train Master will provide needed assistance when required.
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